augmented reality

Augmented and Virtual Reality, a new field for hackers

 Augmented and Virtual Reality, a new field for hackers

This is a follow up of my last article on virtual reality and augmented reality

In the last article I kept aside several topics: physical, medical, psychological arm and legal framework. This time, I would like to asses them to provide a holistic analysis of the cybersecurity threat.

  • Physical security. Possibility of injury due to lack of balance or walking in a wall.

  • Medical risk. Risk of eye strains due to focusing on intense lighting from close distance.

  • Psychological arm. The risk of perception disorder in the cognitive process.

  • Legal precariousness. The gap between legal framework and technology revolution. The battle of Disruption versus Precedent. This led to unreal situation, FBI vs Apple, driverless car responsibility, drone’s regulations.

  • Hack, Theft and IP ownership. Ensure the integrity and ownership of objects, assets and transactions

Cybersecurity in the era of virtual reality

 Cybersecurity in the era of virtual reality

A lot has been said about Augmented reality and Virtual reality (VR). Its impact on certain industries (tourism, healthcare, education) is limitless.

Yet it seems that few people have discussed the cybersecurity implications of such technology.

Let’s put aside topics often discussed such as:

  • Physical security – when you loose balance and fall or walk into traffic due to the lack attention

  • Medical risk of exposure to intense lighting from close distance

  • Behavioral conduct and related security – online bulling and other targeted psychological arm

  • Legal framework not being up to date to this upcoming revolution. Must we rely on corporation’s terms and condition or should we have text of laws? How would you punish law trespassing in a virtual environment?